Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.273406 |
Stdout | |
Stderr |
SWR detected AVX2 vert shader 0x7faa74bb0000 frag shader 0x7faa74bae000 fetch shader 0x7faa74bac000 polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/polygon-mode-facing -auto -fbo |
dmesg |